Shaderific now supports iOS 7, 64-bit and anaglyph 3D rendering

Gryphos GmbH (Hamburg, Germany) has released Shaderific version 3.1, a major update of its OpenGL ES 2.0 shader development application for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore. March 1, 2014